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RocketBall

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Devlog

  • Minor Tweaks, Networked Multiplayer a Work In Progress
    October 24, 2017 by Nedwards
    This build is a pretty minor update. I made some minor tweaks to the gameplay based on play testing and feedback. Gave the ball a little less linear drag, so it rolls even farther now. Working to hone... Continue reading
  • Improvements, Iterations, and Working Windows Build
    October 12, 2017 by Nedwards
    Just uploaded a working Windows build. It took me a while to setup the input mappings to be dynamic based on platform. The KeyCode mappings in Unity are different for controllers based on Windows vs... Continue reading
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